#if UNITY_EDITOR
[UnityEditor.InitializeOnLoad] 
public class AudioOnLoad
{
    static AudioOnLoad()
    {
        AudioSetting.LoadSettings();
        WwiseSetupWizard.Settings.WwiseProjectPath = AudioSetting.Instance.FullWwiseProjectPath;
        AkUtilities.IsWwiseProjectAvailable = true;
        WwiseWWUBuilder.Populate(AudioSetting.Instance);
    }
}

#endif